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crpl:settechartifacttype [2014/01/19 18:35] – created stewbasic | crpl:settechartifacttype [2015/03/04 16:55] (current) – removed Karsten75 | ||
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- | ~~DISCUSSION~~ | ||
- | <- [[crpl: | ||
- | ===== SetTechArtifactType | ||
- | |||
- | ^ Arguments ^ Result ^ Notation ^ | ||
- | |Unit UID, Tech type|None |%%i s -- %%| | ||
- | |||
- | |||
- | === Description === | ||
- | SetTechArtifactType allows you to set which technology is unlocked by a tech artifact unit. It has no effect if the unit is not a tech artifact. The tech type is given as a string from the following list, and is the same as the unit name argument of [[crpl: | ||
- | |||
- | * COLLECTOR | ||
- | * RELAY | ||
- | * REACTOR | ||
- | * OREMINE | ||
- | * SIPHON | ||
- | * TERP | ||
- | * GUPPY | ||
- | * PULSECANNON | ||
- | * MORTAR | ||
- | * STRAFER | ||
- | * BOMBER | ||
- | * SPRAYER | ||
- | * NULLIFIER | ||
- | * SHIELD | ||
- | * BEAM | ||
- | * SNIPER | ||
- | * FORGE | ||
- | * BERTHA | ||
- | * THOR | ||
- | * COMMANDNODE | ||
- | |||
- | ==== Examples ==== | ||
- | < | ||
- | # Create an ore mine tech artifact at position (x,y) | ||
- | CreateUnit(" | ||
- | SetTechArtifactType(< | ||
- | </ | ||