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cw3:custom_maps [2013/01/26 22:40] – created grauniadcw3:custom_maps [2025/02/14 14:57] (current) – external edit 127.0.0.1
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 For now, just random bits as they become available. For now, just random bits as they become available.
 +
 +When you want to use an existing map as a bais for a new map, or want to use units, scripts, or images from one map in another, then see this page:  How to [[crpl:Examine_map_resources | examine map resources]]
  
 ==== Editing maps ==== ==== Editing maps ====
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 <sub>Reference: VirgilW [[http://knucklecracker.com/forums/index.php?topic=12483.msg87905#msg87905|here]] (restricted link)</sub> <sub>Reference: VirgilW [[http://knucklecracker.com/forums/index.php?topic=12483.msg87905#msg87905|here]] (restricted link)</sub>
 +
 +
 +==== Saving or Exporting? ====
 +
 +When working on your custom map, there are two options on the menu pane.
 +{{:cw3:cw3_custom_map_options_1.jpg?nolink|}}
 +
 +  * **Export Map:** This option creates a fully-playable map. If you have CRPL cores on the map, their scripts are incorporated into the map and the unique map UID is calculated that is used for uploading and map identification on the Knuckle Cracker site.
 +  * **Save:** This option  writes a copy of your map back (<color black/yellow>and will overwrite the existing copy!</color>) in your project folder. Use this before you run the map, since it will preserve your CRPL cores that may be destroyed or move from theor original position. It will prevent creeper, runners and other events from polluting your map.
 +  * 
 +==== Custom Unit Images ====
 +There is a [[crpl:custom_image_repository|Custom Image Repository]]. A custom unit can comprise up to 8 images "stacked" on top of one another. The images has to be 64x64 pixels and must be in [[wp>PNG]] format.
cw3/custom_maps.1359240011.txt.gz · Last modified: 2025/02/14 14:56 (external edit)