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ixe:mapmaking:editor:sand_definitions

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ixe:mapmaking:editor:sand_definitions [2025/12/15 22:30] – Finally figured out what Special Effect does. Argonwolfixe:mapmaking:editor:sand_definitions [2025/12/29 18:33] (current) – More info about CAN TERP Argonwolf
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 | TTL CONVERT | The ID of the terrain type this sand decays into. | | TTL CONVERT | The ID of the terrain type this sand decays into. |
 | CREEPER FLOW HEIGHT | The height of this sand against creeper. -1 means infinite and creeper cannot flow over this sand. 10 will mean only creeper above 10 can flow over this sand. Think of it like terrain height in Creeper World 3/4. | | CREEPER FLOW HEIGHT | The height of this sand against creeper. -1 means infinite and creeper cannot flow over this sand. 10 will mean only creeper above 10 can flow over this sand. Think of it like terrain height in Creeper World 3/4. |
-| CAN TERP | Whether or not this sand can be excavated. |+| CAN TERP | Whether or not this sand can be excavated. 0 = cannot excavate, 1 = can excavate and will appear in [[ixe:features:units:duster|Duster]] inventory, 2 = can excavate but will not appear in Duster inventory. |
 | TERP COST | The cost to excavate this sand. Values exceeding 65528 appear to take an infinite amount of time to dig. | | TERP COST | The cost to excavate this sand. Values exceeding 65528 appear to take an infinite amount of time to dig. |
 | C GRAVITY | The gravity of creeper that finds itself embedded in this sand. Creeper always finds a way, e.g. from having sand fall on top of it. By default, creeper embedded in sand flows upwards, but here this can be changed. | | C GRAVITY | The gravity of creeper that finds itself embedded in this sand. Creeper always finds a way, e.g. from having sand fall on top of it. By default, creeper embedded in sand flows upwards, but here this can be changed. |
ixe/mapmaking/editor/sand_definitions.txt · Last modified: 2025/12/29 18:33 by Argonwolf