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| ixe:mapmaking:editor:sand_definitions [2025/01/27 01:17] – Argonwolf | ixe:mapmaking:editor:sand_definitions [2025/12/29 18:33] (current) – More info about CAN TERP Argonwolf | ||
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| | TTL CONVERT | The ID of the terrain type this sand decays into. | | | TTL CONVERT | The ID of the terrain type this sand decays into. | | ||
| | CREEPER FLOW HEIGHT | The height of this sand against creeper. -1 means infinite and creeper cannot flow over this sand. 10 will mean only creeper above 10 can flow over this sand. Think of it like terrain height in Creeper World 3/4. | | | CREEPER FLOW HEIGHT | The height of this sand against creeper. -1 means infinite and creeper cannot flow over this sand. 10 will mean only creeper above 10 can flow over this sand. Think of it like terrain height in Creeper World 3/4. | | ||
| - | | CAN TERP | Whether or not this sand can be excavated. | | + | | CAN TERP | Whether or not this sand can be excavated. 0 = cannot excavate, 1 = can excavate and will appear in [[ixe: |
| | TERP COST | The cost to excavate this sand. Values exceeding 65528 appear to take an infinite amount of time to dig. | | | TERP COST | The cost to excavate this sand. Values exceeding 65528 appear to take an infinite amount of time to dig. | | ||
| | C GRAVITY | The gravity of creeper that finds itself embedded in this sand. Creeper always finds a way, e.g. from having sand fall on top of it. By default, creeper embedded in sand flows upwards, but here this can be changed. | | | C GRAVITY | The gravity of creeper that finds itself embedded in this sand. Creeper always finds a way, e.g. from having sand fall on top of it. By default, creeper embedded in sand flows upwards, but here this can be changed. | | ||
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| | SPREAD RATE | How fast the sand will spread out, basically viscosity, has no effect on rocks or sand, but does on liquids and walkers. | | SPREAD RATE | How fast the sand will spread out, basically viscosity, has no effect on rocks or sand, but does on liquids and walkers. | ||
| | COLD | Sands with this property will extinguish burning fires, but it does this by simply destroying the sand that's on fire, so it doesn' | | COLD | Sands with this property will extinguish burning fires, but it does this by simply destroying the sand that's on fire, so it doesn' | ||
| - | | SPECIAL EFFECT | <color # | + | | SPECIAL EFFECT | If set to 1, will create a rising red particle effect when mined or decayed. Strangely, the effect animation plays even while the game is paused. |
| | ENERGY AMT | The amount of Store energy generated when this sand is collected with a lathe. | | | ENERGY AMT | The amount of Store energy generated when this sand is collected with a lathe. | | ||
| | SPLASHES | Whether the sand will generate a splash visual effect when it falls and hits the ground, like water does. | | | SPLASHES | Whether the sand will generate a splash visual effect when it falls and hits the ground, like water does. | | ||