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Parameter | Function |
---|---|
NAME | The editor name of this sand. |
DISPLAY | The display name of this sand. |
SIMULATOR | The simulation to use for this sand. See Sand Simulation for more details on sand simulation types. |
ACTIONS | information needed |
COLOR MODE | information needed |
COLOR | information needed |
COLOR2 | information needed |
LIGHT NORMAL | information needed |
CONTRAST EDGE | information needed |
CREEPER BLOCKS | information needed |
TTL LOWER | information needed |
TTL UPPER | information needed |
TTL NEIGHBORS | information needed |
TTL CONVERT | information needed |
CREEPER FLOW HEIGHT | The height of this sand against creeper. -1 means infinite and creeper cannot flow over this sand. 10 will mean only creeper above 10 can flow over this sand. Think of it like terrain height in Creeper World 3/4. |
CAN TERP | Whether or not this sand can be excavated. |
TERP COST | The cost to excavate this sand. |
C GRAVITY | The gravity of creeper that finds itself embedded in this sand. Creeper always finds a way, e.g. from having sand fall on top of it. By default, creeper embedded in sand flows upwards, but here this can be changed. |
CREEPER DAMAGES | If set to 1, creeper will slowly erode this sand in contact. The length of erosion is based on this sand's Max Health. |
BLOCKS UNITS | Whether or not units can be built or moved on top of this sand. |
BLOCKS UNIT MOVE | Whether or not traveling units pixels can traverse through this sand. |
BLOCKS LOS | Whether or not this sand blocks ship weapon line of sight. |
C/AC BREEDER TYPE | A special interaction applied to this sand (breeder, absorber or maker). See previous section for an explanation of how to alter settings of these interactions. |
MAX HEALTH | How long creeper will take to erode this sand if Creeper Damages is enabled. |
EMBEDDED CREEPER | Amount of creeper that will be created when this sand is destroyed. |
SHIELD | information needed |
ON FIRE | information needed |
FIRE AMT | information needed |
FIRE SPREAD RATE | information needed |
EXPLOSION AMT | information needed |
EXPLOSION AFFECTS | information needed |
DENSITY | Sands with higher density sink below sands with lower density on contact. |
SPREAD RATE | information needed |
COLD | information needed |
SPECIAL EFFECT | information needed |
ENERGY AMT | The amount of Store energy generated when this sand is collected with a lathe. |
SPLASHES | information needed |
DAMAGE UNIT | information needed |
UNIT CONTACT CONVERT | information needed |
DAMAGE ENEMY UNIT | information needed |
ENEMY UNIT CONTACT CONVERT | information needed |
CREEPER DAMAGE CONVERT TYPE | information needed |